As with the first game, a character's class and background provide an initial bonus to skills. Skill points cannot be "saved", and must be spent as part of leveling up. ![]() The player must place one point into an active skill, and one into a passive skill. Upon leveling up, the player will receive 2 skill points - one for each group. Additionally, Lore has been broken up and divided between History, Religion, Metaphysics, and Arcana (the latter defining the level of scrolls a character can use). The introduction of a party-assisted skill check mechanic increases the usefulness of your party members' skills during dialogue and scripted interactions, where previously these checks were made by the Watcher exclusively. ![]() It adds many more skills, which are now split into "Active" and "Passive" groups. The skill system in Pillars of Eternity II: Deadfire is an extension to the same system in Pillars of Eternity. Skills will advance as your characters gain level, but items and other bonuses can also increase skills. ![]() They can also be used to overcome obstacles in conversations and scripted interactions. Skills allow your character to perform specialized actions like stealth, detecting traps, picking locks, or reading scrolls. This article is about skills in Pillars of Eternity II: Deadfire. For skills in the context of Pillars of Eternity, see Pillars of Eternity skills. For an overview skills in general, see Skills.
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